22 - new look and new levels
this week mostly concerned itself with levels and tutorials, and the first real art has been added level scripts this week i made good inroads on a new way to handle dialog and tutorials. i wanted something lightweight that i could easily edit, as opposed to the popups which are still quite clunky, or just making modified versions of the GameLevel class which would turn into headache central. so each level now has a slot for its specific levelscript which is mounted to a Node when a level scene is instanced, this comes with a bunch of extra methods to do the sort of stuff that you’d usually want, and its mounting means that async commands are killed automatically when the mounted Node goes out of the scene (such as returning to the main menu). other features; ...