this week saw more level making and a delayed post due to midsommar in sweden.

levels

the last of the levels has been finished off, this brings us to 7, not including the first training level.

i also spent a bit of time fiddling with armour. all armours should now be made in components so its obvious when the palyer is doing damage

ui

projectiles are fast, so i started adding the bones of a method to diagnose what exactly a projectile is doing. this is going to be most useful when looking at very close details and when shooting very far, but it so far includes a simple method to check the last shooting position when firing.

blog change

as mentioned, the blog is different now. its a simple hugo thing and i dont want it to take my attention away from the game.