this week saw a very delayed blog post from last week, and a lot of new graphical changes

ballistic visualiser

the game is all about making bullets then shooting them, but until now its been very hard to tell what a projectile did. bullet trails helped a bit but not much.

so i made this shot visualiser. its got quite a bit of stuff that it does but broadly it lets you inspect what a given shot actually did so you can adjust and account.

each time you shoot, it attempt to set that projectile as the “tracked” projectile. and then it follows it until it impacts.

here is the simple shot confirmer, it’s always displayed. it shows the last 3 targeting positions, as well as the last tracked impact positon.

this is the detail inspector, only shows at very close range. it shows which cells were destroyed or damaged

this is the detail inspector showing explosives, which shows the radius.

if you zoom out, you can see the path of a projectile being traced.

this is particularly helpful for long range shots

all these options can be overridden to never show or always show as well.

new art and tilesheets

i got some of the new art but didnt get enough time this week to add it as tilesheets are devilish things. i dont want to report on things that aren’t deliverable so i’ll wait for next weeks update.