this week focused on levels and making it easier to make them, plus quite a bit of thought about how to do things in future.
Learning the game
How do we introduce stuff? In what order? What do we even have to introduce?
This is what we need the player to know
really basic stuff
goal of the game
controls
camera movement
selection pallet
tile placement/removal
undo/redo?
concepts
how bullets fly
more cases means further flight and speed
more slugs means more weight and damage
machines
Conveyors move stuff
- switch conveyors pick different outputs each use
pistons join things longitudinally
welders join thing laterally
rotators turn things on their pivot
grinders remove components from existence
threats
you can take damage
fires are really dangerous
Given this information that we must deliver, what are the best options for conveying the information?
- in the levels
- in help boxes
- in a tutorial
- in game popups
- in findables in level
- about 50 more options that im not listing
this is of course too early to actually use thoughts like this, but a little bit of wondering me figure out how we’ll do it in future and what we do can do now, which in turn helped me make this rough level plan
we start with leve 0, a tutorial that outright explains what you do and guides you though placement. then:
Level 1:
do the same as tutorial but on your own, samma components
add an enemy shooting back
still 2x1 rounds
Level 2:
add welder, and longer range enemy
3x1 rounds but savvy players can figure out that 4x1 rounds are also possible
Level 3:
check point level where enemy doesnt shoot back
need to achieve something difficult, like shooting over a hill or a long way
good level to experiment as you wont be under fire
possible lore or findable
Level 4:
a properly threatening, longer range enemy
this is a simple early boss fight where your ability to repair under fire will be tested, as well as getting the most out of your rounds
More enemies
I added a few extra enemies, such as simple cargo boxes for the first level and a larger turret for the more difficult ones. the work done on the building cell system a few weeks ago really pays off here as its all drag and drop and takes no time at all.
Main Menu
I spent a little time making a simple menu that allows level selection. this is mostly for the itch page.
as basic as it gets
in other news blogger is truly wretched for writing these patch notes. going to be looking for an alternative soon.
