3 - throwing out the christmas wrapping
christmas is over and will be missed. the last few weeks changes have been pretty big as i’ve already found myself in techdebt. the way that projectiles are made, the raycasts they use, and the reflection between zones for trajectory calculation were all a bit overcomplicated, and last week i tried to add buildings and it all went wrong. i wanted to make the enemy more complicated. a game mechanic i want to include is visible destruction of the enemy for player feedback, as well as “important” points within an enemy,to encourage the player to aim for one bit of an enemy over another. ...